

(Bunny Guild 13/14) ( Bunny Guild 14/14 is not available presently)Īfter the first Fiertia appearance on the World Map (Bunny Guild 12/14)ĭahngrest: With enough title points, Talk to the Bunny Guild master to get Dog Face. (Bunny Guild 11/14)ĭahngrest: With enough title points, Talk to the Bunny Guild master to get Red Bunny Ears. (Bunny Guild 10/14)ĭahngrest: With enough title points, Talk to the Bunny Guild master to get Kitty. (Bunny Guild 9/14)ĭahngrest: With enough title points, Talk to the Bunny Guild master to get Justice Bunny Ears. (Bunny Guild 8/14)ĭahngrest: With enough title points, Talk to the Bunny Guild master to get Doggy Jerky. (Bunny Guild 7/14)ĭahngrest: With enough title points, Talk to the Bunny Guild master to get Pirate Bunny Ears. (Bunny Guild 6/14)ĭahngrest: With enough title points, Talk to the Bunny Guild master to get Hanging Prince. (Bunny Guild 5/14)ĭahngrest: With enough title points, Talk to the Bunny Guild master to get Cute Bunny Ears. (Bunny Guild 4/14)ĭahngrest: With enough title points, Talk to the Bunny Guild master to get Prince. (Bunny Guild 3/14)ĭahngrest: With enough title points, Talk to the Bunny Guild master to get Small Pipe. (Bunny Guild 2/14)ĭahngrest: With enough title points, Talk to the Bunny Guild master to get Top Knot. (Bunny Guild 1/14) ( This and subsequent steps are generally not doable this early in a first playthrough! It is always available, but is listed here as the first opportunity for EX New Game purposes)ĭahngrest: With enough title points, Talk to the Bunny Guild master to get Full-frame Glasses. With enough title points, Accept his request to get Girly Bunny Ears and Bunny Guild Badge. Many sidequest parts become temporarily unavailable due to party member changes throughout the story this guide generally does not mention if a sidequest becomes available a second time, but exceptions are made for sidequests that depend on progression with the Monster Book and Collector's Book.ĭahngrest: In the Guild's Union HQ, Talk to the NPC in the far left of the room. Within these groups, they are ordered to create a route that should allow them to be covered quickly.

Sidequest parts are grouped by the first time they become available following storyline progression. A small portion of sidequest parts are related to two otherwise separate sequences these will have all of them mentioned. Several sidequests are "stand-alone" singular scenes with no connections or dependencies to any others these will have no sequences mentioned. (Sidequest sequence/s) ( Extra notes)Įach action involved in a sidequest has a separate entry, even if multiple actions take place close together. The format of sidequest parts follows a clear structure:

That was hosted on Google Docs though ultimately never published. This guide is primarily sourced from my own self-made guide for the original Xbox 360 version which was created out of a dislike for inaccuracies in existing guides. In short, this is a guide, not a changelog! It also does not cover the short scenes provided early in the game when entering future areas too soon, such as Ehmead Hill before Halure or Heliord before Caer Bocram. Sidequests added in Definitive are included, and those changed from the Xbox 360 version are clarified. This guide does not highlight all changes in the Definitive Edition, such as new party member arrivals. Sidequests may give items or titles, or may just be detail scenes. Unmissable events are only covered if they are required for subsequent missable ones. This guide avoids spoilers where possible and strictly covers the sidequests - the optional content which is not required to complete the story and may be missed if players never initiate them.
Tales of vesperia guide pdf full#
A full list and detail of the sidequests in Tales of Vesperia, listed as they become available throughout the story.
